June 9th, 2007
So I got an emulator! This emulator in fact. Already through hands-on experience I have discovered that:
- Monsters wasn’t as scary as I made it out to be.
- It’s probably not worth doing a post on Arcade Action, Acornsoft’s attempt to write some games in Mode 7 so that owners of the BBC Micro Model […]
By alewing -- 0 comments
June 4th, 2007
Back on the old Space Panic trail, I’ve discovered reports - disturbing reports - that make me question my very sanity.
By alewing -- 1 comment
May 29th, 2007
What is the most often-used element in any advertisement? Take a look at this vintage ad for Superior Software/Acornsoft’s Barbarian and see if you can guess.
Yes! It’s a comprehensive price guide!
No, it’s sex.
By alewing -- 4 comments
May 18th, 2007
We’re still on a Spider-Man 3 kick after I went to see it last night, and what better Spider-Man game is there in the entire universe than Questprobe, by the fantastic Scott Adams, adventure king?
By alewing -- 2 comments
May 11th, 2007
I’ve not forgotten The Seventh Day Of Elite, but the post I have in mind is so huge that it may take a whole day to write - a day I frankly don’t have, what with the many deadline commitments swarming about my head. Also, I’ll be gone until Monday evening to be at the […]
By alewing -- 2 comments
May 10th, 2007
With Tony’s weepily defiant leaving-do speech the talk of the nation, it’s probably a decent time to look over this gem from the days of yore - Yes Prime Minister on the Spectrum.
Worth pointing out immediately that one thing you couldn’t do in the game was go to war.
By alewing -- 1 comment
May 8th, 2007
Thrust was a classy game. Simple, elegant, relying on simulated gravity - which had been around since that early Space War game - to create dazzlingly difficult puzzles that tested your skill and your nerves to the utmost, right up until it ran out of levels and just turned the screen upside down.
It looked like […]
By alewing -- 1 comment
May 4th, 2007
This may prove to be a regular feature, as one thing old games are not short of is extreme and frustrating difficulty. These days games are made with fat, balding duffers in their late twenties and early thirties, such as myself, in mind - they’re all about the story, with only a modicum of difficulty […]
By alewing -- 2 comments
April 29th, 2007
Yesterday evening, in the pub, the conversation turned to Elite and my brother informed me that my entire life was a lie!
By alewing -- 1 comment
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