Killer Instinct: Bumpers end Saberwulf’s agony
Actually, this has nothing to do with Saberwulf’s suffering at the hands of Orchid in the side-scrolling video game classic Killer Instinct. It also has nothing to do with Orchid flashing her bumpers at the end of a very long combo. It does, however, have everything to do with my reaction to the video below:
Although I laud KIG666’s effort at trashing his opponent with an 80-hit ultimate combo, I have to say that the way he executed the combo was rather, uhmm, dull. It’s repetitive, and nothing reeks mundane more than a repetition of moves. Unfortunately, the limitation on executable moves is the software’s fault, I’m sure.
To highlight my point, here’s a video of Killer Instinct’s Jago dealing the same amount of punishment with an 80-hit ultra combo. Yes, it’s still repetitive, but notice how the player changes tact at the end.
Now, if only I could do that. Haha.
Related Stories
POSTED IN: Arcade, Arcade Games, Blowing people up, Blowing stuff up, Discussion, Friday Night Fights, General, Re:Retro, Re:spect, SNES, Videos
0 opinions for Killer Instinct: Bumpers end Saberwulf’s agony
No one has left a comment yet. You know what this means, right? You could be first!
Have an opinion? Leave a comment: